Archive for the ‘Mecha’ Tag

Killer Culture Antimacrobial Microfighter Guiro Elite   1 comment

Microfighter in the Gurio colors, dripping with gloss and pearl.

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Posted April 27, 2011 by Prometheum5 in Killer Culture, Mecha, Resin

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Killer Culture Antimacrobial Microfighter Task Force G ‘Weathering ver.’   1 comment

Task Force G Microfighter detailed up with decals, wear, and weathering.  He’s been in the thick of it and keeps on kicking.

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Posted April 25, 2011 by Prometheum5 in Killer Culture, Mecha, Resin

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Killer Culture Task Force G Antimacrobial Microfighters   1 comment

Task Force G was one of the first operational Microfighter deployments after the initial Rollout.  Their bright colors make them a comforting site when combating Killer Culture outbreaks in populated areas.

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Posted April 19, 2011 by Prometheum5 in Killer Culture, Mecha, Resin, Toy Customs

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Takatoku 1/24 PA-36HD Nove   1 comment

Special Armored Battalion Dorvack is a mecha series that ran in 1983.  It featured two main sets of mecha, a trio of transformable machines and endless soldiers donning doofy MaK-esque power armor.   Takatoku handled the toy side of things, with many sizes of transformable mechs and a single deluxe Nove power suit figure that came in two colors with three weapon configurations.

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Posted April 18, 2011 by Prometheum5 in Mecha, Toy Customs, Toy Restoration

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Bullmarks!   Leave a comment

Just taking a couple of pics of two recent major Bullmark scores.
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Killer Culture Antimacrobial Microfighter Kaiju for Japan   Leave a comment

My submission to Kaiju for Japan is the ‘Weathering version’ of the Rollout color Microfighter.  It features decals and a battle and use-worn finish, with some minor battle damage added.

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Posted April 13, 2011 by Prometheum5 in Killer Culture, Resin

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Killer Culture RLF-MKI Antimacrobial Microfighter Rollout Colors and Release Details   1 comment

The newest Killer Culture sculpt, the Antimacrobial Microfighter RLF-MKI is the main line of defense robots designed by the Joint Killer Culture Defense Force (JKCDF) designed to fight the growing Macrobial menace wherever they appear.  Armed with a heavy bazooka cannon and a twin-barrel multipurpose launcher, the “Relief” Mark I is designed for mobility and firepower

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Posted April 12, 2011 by Prometheum5 in Killer Culture, Mecha, Resin

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Armorcast Battletech Mad Dog (Vulture) 1/60   2 comments

 

 

Classic Battletech is the quintessential American-born giant robot franchise, spanning tabletop games, video games, toys, books, role playing games, a cartoon series, and large-scale models.  Armorcast made three battlemech kits in 1/60 (28mm) scale a few years back, the Timber Wolf (Mad Cat), Mad Dog (Vulture), and the Atlas, pretty much the three most iconic Battletech designs.  These kits have been out of print for a while, but if you can find them they are quite good.  Solid detail, simple construction, and a couple of white metal detail parts on each make them rugged and impressive kits worthy of display.

 

 

The Vulture is a solid all around mech, capable of providing long-range fire support with its Long Range Missile racks and Large Pulse Lasers, as well as fighting at mid-range with Large and Medium Pulse Lasers.  Its sleek design really stands out among the usual bulky and blocky Battletech fare.

 

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Posted November 28, 2010 by Prometheum5 in Everything Else, Mecha, Resin

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Border Break Cougar type-1 Heavy Weapon Class-A   Leave a comment

I was given a fun little mecha kit from a video game to review on CollectionDX.  You can check out the full review there, but here’s the painted pics for my site.

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Posted September 3, 2010 by Prometheum5 in Armored Trooper VOTOMS, Everything Else, Mecha

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DaJoint 1/6 Zero Metal Defense Capsule   1 comment

Phil Reed (battlegrip.com)’s latest 1/6 figure push inspired me to pull this figure out, which I bought back in 2004 or 2005 and have basically been sitting on since.  Before Ashley Wood was pushing the 1/6 envelope with his little Hong Kong firm 3A Toys (expect lots more 3A toy pics forthcoming), Da Joint released  small range of really unique sci-fi 1/6 scale figures.  Da Joint is a small graphic design-type firm from Hong Kong that has done many interesting TV commercials and such now-a-days.   The side of the box reads:

“2037 a.d.  An Iron meteor shower rained down from the sky brought the known human civilization to an end.  Years later, inside the enormous crater of Hongkong island.  Some surviving scientists discovered a large meteorite floating in the air.  The phenomenon was caused by the extreme force and temperature generated during the meteor impact, resulting a realignment of matter’s atomic structure.  The scientists named the anti-gravity meteorite as “ZERO METAL”.  2067 a.d.  The new Hongkong declared independence, named itself “Gang Dao”.  A highly mobilized armour unit armed with Zero Metal technology is introduced as a force to police the region’s security.  Anger and fearful Kowloon civilians united to fight these troops for their own sovereignty.”

Engrish aside, Da Joint’s little world sounds pretty slick, and it’s too bad more did not come out of it.  Regardless of the setting, this Jiu Gang Zero Metal Defense Capsule figure is awesome, but was not perfect. Back in 2004, the base 1/6 person body used in this figure was loose and crappy, so the fantastic armored trooper never really stood up well or could his gun arm out, even though the actual armor was really well detailed and designed.  After seeing the new Hot Toys True Type bodies for sale, the inspiration hit me to finally fix my ZMDC trooper, as the first step in expanding a 1/6 sci-fi collection.  The new body fit perfectly, and is tight and articulated enough to finally breath some life into this impressive design.  I also added a second belt with a pistol holster, and new hands.

Da Joint even went so far as to include decals with the figures for buyers to apply, which were really well printed, and happily, still went down great after sitting in the box for 5 years.  Once all the decals were laid down (I used about 2/3 of the sheet, and the rest is just different numbers and artsy stuff to apply to individualize the figures), I did some weathering to beat up this guy a touch.  I drybrushed the armor in just about the same color as the factory used to fade the decals in, and then did some sponge chipping with a few spots enhanced with some brush-applied marks.  An oil wash brought out the details and added some grime, and then the boots (as well as the guy in the suit underneath) received some dirt and mud splatters using layers of both acrylic paints and weathering pigments.  I added some grease leakage to the moving joints of the armor (mostly on the articulated feet) and some grease to the shiny metal pistons on the feet.  Without going too over the top, I’m really happy with how this guy looks, and he’s just a blast to mess around with now that he can actually hold his gun arm up!

Posted January 18, 2010 by Prometheum5 in 1/6 Figures, Mecha, Toy Customs

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