As soon as I posted the first Bounce Tortoise to come out of the acetone vapor treatment I have been experimenting with, I started getting requests for some kind video of my process and equipment. I spent the weekend working on a couple of Allarounds, so it seemed like the perfect time to shoot some video. Spend fifteen minutes with me and watch some Allaround parts go from the print bed to finished smooth, shiny acetone slicked parts ready for assembly.
Archive for the ‘Mecha’ Category
When I redesigned the Bounce Tortoise, I made the leg bosters and backpack separate parts, allowing me to design other loadout modules for different Tortoise variants. After doing the highly mobile Bounce Tortoise, I knew I wanted to do something heavier. The Striking Tortoise was designed around a shoulder weapon mount backpack and shock-absorbing outriggers for the legs. The first heavy weapon I designed was the Saber Missile Pod. I have plenty of ideas for other artillery type weapons and a couple crazy things, but the clean geometry of a missile pod seemed like a great place to start. I kept the colors simple on this guy to keep the focus on the new accessories, but I could see some variation of these colors becoming a production scheme down the line.
The guys over at the Moderately Geeky Podcast put on a great show where they discuss what’s cool in action figures, movies, television, and whatever else they’re into. They are apparently interested in 3D printing and fans of homemade mecha toys, because they asked me to come on the show for an interview about Prometheus Rising Heavy Industries. We talked for around an hour in their latest episode, Episode 37 – The Overly Robot Edition.
For those asking, the Rise of the Robots show items are now available on FOE Gallery’s website. Four Bounce Tortoises went to the show for sale, and there are two remaining on their site. You can buy the 1/12 scale Bounce Tortoise Desert version and 1/24 scale Bounce Tortoise Metro version on FOE’s webstore here!
After painting the prototype 1/12 Bounce Tortoise green, it seemed obvious that the first production model would be tan. This suit has been assigned to a desert world deployment for too long and shows it. This unit also features a rotary armor piercing cannon instead of the standard beam cannon. He is on display and for sale at FOE Gallery’s Rise of the Robots Show.
For the Heavy Industries line’s debut at FOE, I wanted to run the range of finishes, so I needed a mostly clean 1/12 Bounce Tortoise in something other than green or military drab. A quick look at my shelves revealed the perfect color combination from one of my favorite franchises, Macross. Funky test-type tan and orange combines mecha legitimacy with sci-fi weirdness in just the right way. The Ostrich version Bounce Tortoise is on display and for sale at FOE Gallery’s Rise of the Robots Show.
The 1/24 scale Bounce Tortoise stands around four inches tall and features swivel joints at the shoulders and hips. It is the ‘Kenner Star Wars’ figure of the line, featuring simple construction with plenty of detail that fits in your coat pocket. This Tortoise is painted as a nod to my historical armor modeling with a mottled two-tone camo and more subtle weathering. It’s currently on display and available for sale at FOE Gallery’s Rise of the Robots Show.
The Metro colors are intended as a S.W.A.T. team type deployment for peacekeeping use. The blue is a pearled Monster Kolor paint that has some iridescence to it even under the weathering and matte varnish. Eventually I’d like to design a less militaristic weapon arm and a siren unit for a Patrol Tortoise version for regular mecha-related law enforcement. This 1/24 scale Bounce Tortoise is on display and available for sale at FOE Gallery’s Rise of the Robots Show.
Allover-101 was the first prototype of the Allover power suit design, featuring a lightweight rocket pod. It has a one-part torso designed to be printed lying on its back. The problem with this plan is that the bottom surfaces of parts end up with an odd texture, especially with irregular parts. The Allover-102 features a two-part torso split at the waist so that both parts can be printed upright, improving detail and finish but also increasing support material requirements. The Allovers were not ready for production by the time of Prometheus Rising Heavy Industry’s debut at FOE due to a problem with the ball joint parts I had intended to use. The design has since been revised to use a superior product that makes for a more robust figure and requires less complex cutouts on the figure. Once I receive my stock of parts, Allover production can commence. Allover-101 is on display at FOE Gallery’s Rise of the Robots Show.